![]() Another indie game, this time from developer We’re Five Games and publisher TinyBuild Games, this title feels a lot more like the ridiculous physics platformer Human Fall Flat. Though similar at face value, I felt Totally Reliable Delivery Service was quite a different title in many ways. I recommend Moving Out, a cute, easy to learn, fun to master title to anyone who enjoys spatial problem solving, and a bit of chaos. You never felt punished by using trial and error, which is key in a title like this. If you find yourselves having trouble, the time between failure and restart was very short. My wife and I really enjoyed the structured nature of it all. It was a nice way to think tactically and have the team ready to roll as soon as the clock started. They give you plenty of planning opportunities via a static image of the area’s floorplan on the job select screen, and then with a nice sweeping looped aerial shot of the actual map before you truly begin. It is a nice balance of obstacle course, critical thinking, and teamwork that steadily adds new and fun environmental challenges with each location. How do you and your team squeeze the couch around three built-in planters and a window? Well, the window is easily smashed when you get to it, but the obstacles will need cunning, teamwork, and the Ross of your friend group shouting “Pivot!” Sure you can toss boxes over the impossible to cross swimming pool to your partner at the truck, but if it’s a fragile box, you better hope they catch it, lest it explodes in a shower of packing peanuts and shame. That loop alone is very satisfying and the teamwork and chaos are delightful, from electrical cords snapping off items you’re yanking around, to maneuvering around the environments, which is where the core challenge truly lies. The controls are rather simplistic and individual items can be rather simple to grab and chuck out the window to the truck, but the bigger items take more precise movements and teamwork to even get them outside, as well as to figure the best placement in the truck. Small items such as cardboard boxes or individual chairs can be picked up, run with, and thrown by one person, while items like beds and refrigerators must be picked up by two people, and they must both time their button presses to toss the item in tandem. The challenge begins so basically with whether an object can be carried easily by one person or if it needs to be team lifted, as they say in the biz. The jobs themselves involve moving specific household items -designated with a flashing sheen- from their rooms to the truck parked outside. It’s actually quite similar to Overcooked in this fashion, but you get to ram your little truck into traffic and fences, which can be a delightful distraction at times to break up the action between jobs. There is an overworld map of a very cute town, and you will be tasked with navigating your little truck to locations as they unlock. You can put a leek in his head!Īnyway, you and up to three other players are members of a budding new moving company run by a boss seemingly just made of cardboard boxes with a face drawn on it. ![]() Windows and unpacked vases be damned! The art style is simplistic but is very specific, with bright and beautiful colors, clean lines and definition to the environments, and character designs that are almost too cute to mention.īut I will because there’s a cat with an eyepatch and an unlockable cup of soup guy that I can’t help but gush about. And as is standard in these types of games, this job is a “by any means necessary” affair. ![]() Moving Out -from indie developers DevM Games and SMG Studio, and publisher Team17- is, as the title suggests, a game about moving furniture. However, while the two titles we’re looking at share similar goals, their playstyles and design philosophies are quite different. ![]() ![]() And more often than not, fighting against physics. If you’re at all familiar with Overcooked, another title I highly recommend, you’ll see these games share a similar idea: do a job, well but quickly, under different constraints and within different environments, by cooperating with your partner or team. Today we’re seeing double, with two couch co-op games that fit into a growing subgenre I can only think to call “labor action,” Moving Out, and Totally Reliable Delivery Service. ![]()
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